Too Busy For Words - the PaulWay Blog

Thu 23rd Mar, 2006

Eduroam, Tango and Kororaa

Two presentations this evening. The first from Steve Walsh about Eduroam, a system that allows academics from a participating institution to go to any other participating institution, log on using their own credentials, and get internet access from there. So I could go to University of Glasgow and log in using my ANU password and get internet access from there. It's obviously not "access as if you were a staff member of that institution", but it means you don't have to pay for dialup and roaming dialup logins or make special arrangements for each person visiting somewhere else. A simple idea and a good one, although their fights with LDAP servers and authentication systems need to go down in legend, preferably in Old English to sit alongside that of Beowulf.

The second one by Pascal Klein was about the Tango Project, which is a project to create an icon set under a Creative Commons license, so that a consistent look and feel can be applied to GNOME, KDE, XFCE, and (if Pascal gets his way), XGl. Too many old-school hackers deride anything more complex (or simpler) than a command line as dumbing things down, usually in the same breath as they whine about how proprietary operating systems are taking over the planet. You cannot underestimate how valuable it is - both for new users and old - to have a consistent interface. The same command-liners will probably cringe when you take their beloved emacs away from them and give them an ordinary GUI text editor, because it doesn't have their favourite alt-left-shift-control-spoon key combination for correctly indenting XML in a boustrophedontic environment. That's called the interface, you morons. Get with it.

The third, 'unofficial', presentation, was by Chris Smart, showing off Kororaa and XGL. Heaps of funky stuff, some borrowed from Mac OS X, some completely new. Pascal made himself dizzy by holding down Ctrl-Alt-Shift- Right-Arrow and watching the cube of the workspaces whizz around before his very eyes. Hopefully it will support i810 integrated graphics, because that's what Pascal's new laptop is going to support, and he's going to be a very disappointed boy if he doesn't get shiny and whizzy. Actually, I should lay off Pascal because he copped enough stick from Steve over his double-edged-sword work with Mark Shuttleworth. But we do need to register www.ucultu.com.

The thing I wanted to note here is that one thing I'm worried about with things like XGL is that we're just going to have rubberised windows as the only behaviour because it's whizzy enough. I think there are a lot of ways of making things behave on a desktop, and I think Linux is all about choosing what behaviour you want. Just on the issue of window moving, I see several more ways to make windows behave as you move them around the screen:

There are a couple of key issues here regarding behaviour.

  1. It has to be quick. Don't do some glacier-like melt and flow or a Cheshire Cat fade and reappear if it takes ages to do. People instinctively wait while these things happen, because (a) they think that the system is too slow for them to grab another window while the first one is moving, and (b) they want to know where that new window has ended up before they make any more decisions about what they can click on. If this takes more than about half a second, people are going to get very tired of waiting. It will feel slow to use and the glamour will wear off all the effects.
  2. It has to show you where the window will go. Imagine starting to drag and only having the cursor go with you - the window stays where it was. Only when you drop the window does it appear in its new spot. What if that's not exactly where the user intended it? They have to guess again. That's bad. Providing constant feedback as to where the window will end up is essential. (It doesn't have to be perfect - you can just show an outline or a shadow or a translucent image. But the user has to know where it's really going to end up.)
  3. It should maintain the idea that windows are semi-solid things that have a physical presence in some virtual space that we're looking into. Imagine if the window sort of melted into other windows as you dragged, and solidified into position when you dropped it (with all the other damage to other windows being undone in the process). People are going to be afraid to move anything in case it doesn't undo correctly, or in case the text from one window does get mixed up in the other.
  4. It shouldn't startle the user or make them think that something's gone wrong. Rubberised windows is OK because as soon as you let go it all snaps back into place and everything's OK again. Having a dematerialisation process that throws electric sparks out of the window as if it's suffering a major electrical failure, and then plonking down the window in its new position like a new clone in Paranoia is going to be disturbing.
And now I really have to fly - bowling tonight with friends! Whee!

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